Tre, a stool

How could graphics bound by two dimensions be translated into something that a person could interact with, walk around, and touch?

I took a few steps back from the traditional design approach; rather than jumping straight into sketching and modeling the object itself, I started by developing a series of artworks that explored depth within a two dimensional context. This allowed my form language to grow organically throughout an exploration of shapes, colors, and graphical compositions.



Rules of Depth:

Linear Perspective, Overlapping, Color and Value, Size, Degree of Contrast, Detail and Texture.




Series of Artworks:


I found that these three stuck out to me the most. I began to notice relationships between the three of them, they each had the language of a story, having a beginning, a middle, and an end. Three different components that all worked together as one.

Form Development:



Final Outcome:



The final design has that language of a story — having a beginning in the form of a seat pan, middle in the form of a foot rest, and an end where it contacts the ground. At each level, new geometries introduce themselves and work together as one to complete Tre, the stool.


Process:




Directed by Chris Hardy.
Designed and built by myself in the Fall of 2015.