Cobretti, the wearable cycling fender.


The Problem:
As a cyclist myself, I am all too familiar with the muck that gets thrown up all over the back of your leg after a commute on a rainy day.


The Process:
By using a portable scanner (Structure Sensor) connected to an iPad I was able to scan my friend's leg in the backroom of the bicycle shop where he works.


I then took the raw geometry from the scan and began to manipulate it using Solidworks.


To get off of the computer screen I began rapid prototyping with scale models. I was able to quickly refine my form without spending much time or money to get the answers I needed before moving onto full scale testing.


Full scale prototyping allowed me to see potential fit issues that needed more refinement.


The Solution:
So from 3D scan to 3D printed product I developed Cobretti, the wearable cycling fender. Born from the annoyance of wet, grit, dirt, and schmutz and adopted by the hardline commuter that doesn't want the weather to harsh their ride.


To help launch the product in a worldview, I coupled the design with the an existing company's branding. Chrome Industries designs cycling gear with the urban commuter in mind. For the past 20 years they have been developing gear that adapts to the changing and unpredictable nature of the city.




By leveraging advanced techniques such as 3D scanning and 3D printing, we now have the ability to produce a product that fits perfectly to the human body in a fraction of the time and cost of traditional design and manufacturing techniques.

So I figured if you can scan a human, you can scan a horse. Which is what I did here.


Directed by Roger Ball and made possible by the GTID 3D body scan lab.
Thanks to Patrick Goral for letting me scan his leg and take a lot of wacky photos.

Cobretti was a school project and in no way is affiliated with Chrome Industries.